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FS Global Real Weather (FS9/FSX/P3D)
The ultimate Weather Engine for FSX, Prepar3D and soon to be, others, giving you the best real weather experience in your simulator. Features include
real upper and lower air winds, cloud types, clear air turbulence, icing, historic weather, weather reporting and flight planning and
compatibility with ATC and AI Traffic.
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Lockheed Martin has released notification about a temporary fix for the cloud problems, which has to be applied manually. A hotfix is in the works and may contain fixes for more issues.
Check out the last post of page 1 at their forum.
Please be advised, that in Prepar3D V2.3 cloud layers, though correctly sent by FSGRW (you can check that in the "Advanced Weather" menu) are being rendered at wrong altitudes in the simulator. This is NO bug in FSGRW, but one in P3D. We are in contact with Lockheed Martin and lobbying for this being "hotfixed". It is however their call. FS2004 and FSX are not affected.
Unfortunately this also affects our testversion. So it may appear to you, that FSGRW is working incorrectly with Prepar3D V2.3, but in fact the simulator has a rendering problem which will most certainly be fixed shortly. You can always check correct placement of cloud layers by accessing the "Advanced Weather" menu.
V 1.7 Build 025 and NETWORKBRIDGE Build 025 was released!
IMPORTANT! If you run FSGRW from a network, make sure you also download the new version of the network bridge!
If you have installed Active Sky Next (full or trial) for FSX and want to use FSGRW as well, you need to have installed FSUIPC from version 4.926.
Download it from here.
Earlier versions will result in FSGRW failing to deliver correct upper air winds. Never use both weather programs at the same time.
Thanks to Pete and Damian to sort that out.
FS Global Real Weather gets GOLD!
AVSIM review goes online. Check out here why it comes with the "Gold Star Award"!
Paul Racines tried FS Global Real Weather. Read here at Aerosoft Sim News what he has to say.
Thanks to our users a lot of new Local Weather Effects are in preparation. Thank you! See
HERE for details.
The german language print magazine FS Magazin reviews FS Global Real Weather in issue 4/2013 and rewards the prestigious "Tipp der Redaktion".
FS Global Real Weather is a fast loading, easy to use, weather engine for Microsoft Flight Simulator X, Flight Simulator 2004 and Lockheed Martins Prepar3D V1.4 & V2.1x. We are
planning to support X-Plane in the near future.
FS Global Real Weather not only delivers weather data calculated out of realtime data of more than 24.000 observation stations (land- and seabased) worldwide. It
also calculates air masses and temperatues for upper airlevels on a scientific base, which is absolutely necessary for correct flight planning using real
world tools. As a first in history of FS weather tools it supports local weather phaenomena (e.g. Foehn weather at Innsbruck; LOWI). It is available as a download and sometimes later as a boxed version.
INFORMATION ABOUT THE CURRENT RELEASE
Version 1.7 Build #025 was released on August 20th 2014 and contains the following changes:
.) FS Global Real Weather can now be used with Prepar3D 2.3.
.) A bug that caused many weather stations to have wrong ground temperatures in FS2004 was fixed.
.) A bug that caused an message when sending weather to stations below sea level in FS2004 was fixed.
Please also take note, that due to our relay with Lockheed Martin the white flicker when updating weather has been fixed for Prepar3D V2.3.
ROAD MAP FOR FUTURE UPDATES
We are currently working on or planning the next mayor updates which may contain:
.) A Weather Radar api is being worked on. This will be a documented api for free usage.
.) Completely new interface and server structure in V1.8.
.) X-Plane support
.) More local weather effects. Please email your requests!
.) Further performance improvements for weather transfer
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